Notes
Visual Effects Society Member
2025
Current Member
NASA Learning Technologies
2005
Miranda Project Art Lead


BIO

I am a digital artist, educator, and curriculum designer with 20+ years of experience across four colleges. I developed and directed a Game Art and Design Program for almost 10 years, taught multiple courses, and helped hundreds of students enter the game and film animation industries by building sustained partnerships with industry studios.
In industry roles, I was an Instructional Designer/Technical Trainer for Netflix Animation, where I worked closely with the Previs department and the Game Department. I managed a VR Studio in San Francisco and completed contract work for Ames Research Center (NASA), Sega, and Intel as a Quality Control Tester, Digital Artist, and Art Lead.
I hold a BA in Digital Visual Media and a Master’s in Instructional Design and Technology with a focus on distance learning. My curriculum work spans on‑ground, hybrid, and online formats, with 300+ courses developed for corporate, creative, and onboarding training. I’ve taught 30+ programs and routinely design and deliver content using LMS platforms such as Canvas, Docebo, and Blackboard, integrating tools like Google Workspace, Office 365, Articulate Storyline and Rise, Camtasia, and After Effects to create engaging, multimedia learning experiences.
I specialize in rapid learning, collaborating with subject‑matter experts, and translating complex technical material into clear, easily absorbed instruction.

