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LMC Maya Tutorials

These are tutorials for my Intro to Animation and 3D Modeling Class. This are to be used as an additional reference for use in the classes and should help you when I'm helping other students or if you for got something.
Setting a project
Basic Maya Interface
 

This is a quick run through of the Maya interface. I will post up a more thorough Interface walk through soon but this should get you started with where things are.

Modeling a TV pt1
How to Set a Project
 

This video shows how to create and set a project. Even though this is on a PC/Windows based computer, it's almost exactly the same. You'll just be putting your projects on the graphics class server.

Modeling a Table pt.1
Modeling a TV pt.1 
 

This is the first thing we do using Maya. Modeling a simple TV set. We use the Extrude on a polygon cube as well as the main QWERTY Tools

 

  • W = Move/Translate

  • E =  Rotate

  • R =  Scale

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Tools: Extrude

Modeling a Table pt.2
Modeling a Table pt.1 
 

This is the next basic model we will create and start using the insert Edge Loop Tool.

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Tools: Extrude, Insert Edge Loop

Modeling a Fridge
Modeling a Table pt.2 
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Here we add more details now that you know the basic tools.

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Tools: Extrude, Insert Edge Loop, SR (Select Ring), Convert selection to faces, 

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Modeling a Lamp
Modeling a Fridge 
 

Here we go into the modeling a Fridge and how to soften the shapes with more edges and using the smooth function.

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Tools: Extrude, Insert Edge Loop, Smooth

Modeling a Lamp 
 

Here we go into the modeling a Lamp from an image plane. We use the image as our guide to create the model and it's why reference images are so important.

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Tools: Insert Edge Loop, Smooth

Modeling a Lamp pt.2
Modeling a Lamp pt2. 
 

Here we go into the modeling a Lamp from an image plane. We use the image as our guide to create the model and it's why reference images are so important.

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Tools: Insert Edge Loop, Smooth

Modeling a Lamp pt2. (Sorry, sound cut but you should still be able to follow)
 

Here we go into the modeling a Lamp from an image plane. We use the image as our guide to create the model and it's why reference images are so important.

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Tools: Insert Edge Loop, Smooth

Finishing the Lamp
Finishing the Lamp!
 

Here we finish the lamp adding final touches of detail.

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Tools: Insert Edge Loop, Smooth, extrude

More Modeling Techniques
More Modeling Techniques!
 

Here we learn the beginning of more organic modeling techniques. We will learn how to create a curve in the orthographic view and how to extrude polygons along the curve.

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Tools: Create CV curve tool, extrude face along curve, Insert edge loop properties, Soft select tool

B = Soft Select off and on
B + MMB = Soft Select area of influence

Modeling Techniques pt2
More Modeling Techniques pt2!
 

Here we learn the beginning of more organic modeling techniques. We will learn how to create a curve in the orthographic view and how to extrude polygons along the curve.

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Tools: Create CV curve tool, extrude face along curve, Insert edge loop properties, Soft select tool

B = Soft Select off and on
B + MMB = Soft Select area of influence

Modeling Book n Bookshelf
Modeling a Book and Bookshelves!
 

Here we create a couple of bookshelves using different techniques.

 

Tools: extrude, soft select, insert edge loop tool, keep faces together

Setting up for Lights
Setting up for Lights!
 
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Here we set up the scene bringing in our room and setting it up for lighting.

 

Tools: Backface culling, import, extrude, Assign material to selected

Creating a light bulb
Creating a light bulb and Material!
Using Mental Ray - Maya 2016
 

Here we model a lightbulb and give it a glowing material to look switched on.

 

 

Tools: Creating a Lambert, modified color, ambient color, incadescence and glow

Light Lamp / Lampshade Material
Light & create Lampshade Material!
Using Mental Ray - Maya 2016
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Here we light the lamp and room using volume lights as well as create a lampshade that has translucence. 

 

 

Tools: Creating a Lambert, modified color, translucence, and glow. Volume Light and light linking.

 

Physical Sun and Sky pt1
Futuristic Couch Model
Modeling Futuristic Couch
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Tools: Maya

insert edge loop, wedge tool

 

UVMapping
UVMapping pt1
 

Advanced Project

Cereal Box uvmapping

 

 

Tools: Maya

 

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