Professional info
I'm an Instructional Designer with 20 years of experience as a professor at 4 colleges and as a director of 2 college programs, one of which I wrote the curriculum for and taught half the courses. I'm also an artist, designer, martial artist, and mentor. Teaching is my passion and I believe you can make any subject matter fun and entertaining to learn. I've used instructional design throughout my career and I'm always looking for a challenge.
Work experience
Responsibilities:
Classes and subjects taught: Texture & lighting, Graphic Design, Game Level Production (level editing using Maya and the Unreal engine), Environment Design, Hard modeling, Normal mapping, orientate new students, manage instructors. Hire instructors. Faculty training. Manage GAD-related events and tournaments. Working within the budget of the program to make sure we’re on track. Making sure that we stay within the guidelines of our accreditation by working closely with the compliance department on regulations. Travel to conventions and further personal skills to teach to students and staff. Find and manage industry professionals for Program Advisory committee, Forecast trends based on input from industry contacts and experience. I also brought industry professionals to the school and my classes to do critiques and directed student work to create content that is ready for consideration entry-level positions.
Duties:
Create, teach, grade and manage courses. Public demonstrations. Write and record video tutorials for classes. Research and learn new technologies as they come out. Working with our Admissions as well as the Marketing departments on how to advertise the school and programs. Creating and managing special events and contest that are program related. Putting together exhibits for conventions such as Game Developers Conference, Networking and keeping close ties to the industry.
Ex'pression College Program Director of Game Art & Design
1999 - 2015
Freelance Experience
NASA -
Art Lead
Intel -
Lead Texture Artist
Sega -
Content and Performance Evaluator
Cole International -
Graphic Designer
Paravue -
Consultant, SME, Corp.
Trainer
Software Skills
Maya 17 yrs
Mudbox 6 yrs
Photoshop 23 yrs
Unreal Engine 11 yrs
Substance Painter 3 yrs
InDesign 8 yrs
Illustrator 16 yrs
SpeedTree 3 yrs
3D-Coat 2 yrs
Camtasia/Movavi 1 yr
After Effects 10 yrs
Premiere​ 10 yrs
PowerPoint 20 yrs
Office 20 yrs
2010 - present
2010 - present
Ohlone College Adjunct Professor of (Hybrid) Motion Graphics, 2017 - present 3D Animation, Texturing and Rendering
Responsibilities:
Classes and subjects taught: Motion Graphics. Teaching basic animation principles, modeling, typography, logo design, graphic design, video editing, chroma keying, green screen, and kinetic typography. Develop curriculum for classes to have students more prepared for continuation colleges in the digital graphics field.
Duties:
Create, teach and grade and manage courses. Write and record video tutorials for classes. Research and learn new technologies as they come out.
I was the art lead on a 3D exploration educational game proposal. I was incharge of the texturing and style direction as well as the texturing, lighting, rendering and compositing several of the shots. I managed mostly the texturing team and often helped with remodeling and optimizing assets.
Ames NASA Art Lead/Texture Artist
6/03 - 4/05
I studied traditional and computer graphic design focusing on logos, print layout, 3D animation, image editing.
I studied animation, modeling, texturing and lighting with a focus on environments.
Platt College Computer Graphic Design
1996 - 1998
Expression College BS in Digital Visual Media
​2003 - 2006
Education
Hobbies
Robotics (I'm building a robot)
Martial Arts
Building computers
Painting (digital and traditional)
I'm studying instructional design methodologies with a focus on Online Learning to affect change in the education sector. With my years almost 20 years of teaching experience, I intend to apply this to a college and classes I teach in the future to push innovation.
Walden University MS in Instructional Design and Technology
​2016 - present (projected Graduation 12-2017)
Astro Venture VR Studio General Manager/Advertising Designer
8/95 - 6/97
Supervising staff / Payroll and some accounting / Scheduling a large crew /Handling repairs of Virtual Reality computers, hardware, and hydraulic equipment personally or hiring the appropriate people / Public Relations / Sales / Training new personnel / Design AD Campaign/ Merchandising / Store Design / Customer Service
Los Medanos College Adjunct Professor of Animation and 3D Modeling
2011 - present
Responsibilities:
Classes and subjects taught: Intro to Animation / 3D Modeling and Animation. Teaching basic animation principles and modeling using Maya. Develop curriculum for classes to have students more prepared for continuation colleges in the CG field.
Duties:
Create, teach and grade and manage courses. Public demonstrations. Write and record video for tutorials for classes. Research and learn new technologies as they come out. Working with our Admissions as well as the Marketing departments on how to advertise the school and programs. Creating and managing special events and contest that are program related.
Responsibilities:
Classes and subjects taught: Game Shader Development and Lighting. Game Creation Fundamentals working in the Unreal 4 Engine, Teaching digital game art creation in modeling, texturing and lighting using maya and the unreal 4 engine. Develop curriculum for classes to have students more prepared for continuation colleges in the CG field.
Duties:
Create, teach and grade and manage courses.Write and record video for tutorials for classes. Research and learn new technologies as they come out.
Rocky Mountain College of Art & Digital Online Adjunct Prof. of Game Design
2016 - present Shader Development, Rendering
Specializations
PowerPoint Presentations
Video Editing and FX
Green Screen
Gamification
Graphic Design
Logo Design
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