LMC Intro to Animation/Modeling and Animation Tutorials
These are tutorials for my Intro to Animation and 3D Modeling Class. This are to be used as an additional reference for use in the classes and should help you when I'm helping other students or if you for got something.
Basic Maya Interface
This is a quick run through of the Maya interface. I will post up a more thorough Interface walk through soon but this should get you started with where things are.
How to Set a Project
This video shows how to create and set a project. Even though this is on a PC/Windows based computer, it's almost exactly the same. You'll just be putting your projects on the graphics class server.
Modeling a TV pt.1
This is the first thing we do using Maya. Modeling a simple TV set. We use the Extrude on a polygon cube as well as the main QWERTY Tools
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W = Move/Translate
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E = Rotate
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R = Scale
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Tools: Extrude
Modeling a Table pt.1
This is the next basic model we will create and start using the insert Edge Loop Tool.
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Tools: Extrude, Insert Edge Loop
Modeling a Table pt.2
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Here we add more details now that you know the basic tools.
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Tools: Extrude, Insert Edge Loop, SR (Select Ring), Convert selection to faces,
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Modeling a Fridge
Here we go into the modeling a Fridge and how to soften the shapes with more edges and using the smooth function.
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Tools: Extrude, Insert Edge Loop, Smooth
Modeling a Lamp
Here we go into the modeling a Lamp from an image plane. We use the image as our guide to create the model and it's why reference images are so important.
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Tools: Insert Edge Loop, Smooth
Modeling a Lamp pt2.
Here we go into the modeling a Lamp from an image plane. We use the image as our guide to create the model and it's why reference images are so important.
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Tools: Insert Edge Loop, Smooth
Modeling a Lamp pt2. (Sorry, sound cut but you should still be able to follow)
Here we go into the modeling a Lamp from an image plane. We use the image as our guide to create the model and it's why reference images are so important.
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Tools: Insert Edge Loop, Smooth
Finishing the Lamp!
Here we finish the lamp adding final touches of detail.
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Tools: Insert Edge Loop, Smooth, extrude
More Modeling Techniques!
Here we learn the beginning of more organic modeling techniques. We will learn how to create a curve in the orthographic view and how to extrude polygons along the curve.
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Tools: Create CV curve tool, extrude face along curve, Insert edge loop properties, Soft select tool
B = Soft Select off and on
B + MMB = Soft Select area of influence
More Modeling Techniques pt2!
Here we learn the beginning of more organic modeling techniques. We will learn how to create a curve in the orthographic view and how to extrude polygons along the curve.
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Tools: Create CV curve tool, extrude face along curve, Insert edge loop properties, Soft select tool
B = Soft Select off and on
B + MMB = Soft Select area of influence
Modeling a Book and Bookshelves!
Here we create a couple of bookshelves using different techniques.
Tools: extrude, soft select, insert edge loop tool, keep faces together
Setting up for Lights!
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Here we set up the scene bringing in our room and setting it up for lighting.
Tools: Backface culling, import, extrude, Assign material to selected
Creating a light bulb and Material!
Using Mental Ray - Maya 2016
Here we model a lightbulb and give it a glowing material to look switched on.
Tools: Creating a Lambert, modified color, ambient color, incadescence and glow
Light & create Lampshade Material!
Using Mental Ray - Maya 2016
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Here we light the lamp and room using volume lights as well as create a lampshade that has translucence.
Tools: Creating a Lambert, modified color, translucence, and glow. Volume Light and light linking.
Physical Sun and Sky pt.1
Using Arnold - Maya 2017
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Here we create a physical Sun and Sky with an exposure node.
Tools: Sunshape Directional light created by PhysicalSun and Sky, Exposure Simple in the perspective camera.
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Animation Settings
Here we set up Maya for animation by going through the settings and UI for animation.
Tools: Animation Settings
Animation Bouncing Ball / Graph Editor pt.1
Here we set up Maya for animation by going through the settings and UI for animation.
Tools: Set key S
PingPong Ball / Graph Editor pt.2
Here start to animate a ping pong ball going down stairs using the graph editor to refine the animation. We also are introduced to the editable motion path.
Tools: Set key S
Bowling Ball / Graph Editor pt.3
Here start to animate a ping pong ball going down stairs using the graph editor to refine the animation. We also are introduced to the editable motion path.
Tools: Set key S
Setting Up Audio for Lipsync
Here we get the file we want for Lipsync and edit it and convert it for use in Maya, we also set up the interface.
Tools: Youtube, Audacity
Lipsync start
Here we start to use go over the basics of the lipsync. This file had sound issues but still might be useful. The next video has the audio corrected with a different sound file..
Tools: Maya
Lipsync
Here go over a basic tips for starting your Lipsync..
Tools: Maya
Blockout and Character Set
Quick overview of blocking out the animation using character sets.
Tools: Maya
Rendering an Image Sequence
Instructions for rendering your image sequence.
Tools: Maya
UVMapping pt1
Cereal Box uvmapping
Tools: Maya
UVMapping pt2
Chair base pt1.
Tools: Maya
UVMapping pt3
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Chair base pt2.
Tools: Maya
UVMapping pt4
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Chair base pt3.
Tools: Maya
UVMapping pt5
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Chair pillows
Tools: Maya
Modeling Futuristic Couch
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Tools: Maya
insert edge loop, wedge tool
More Modeling Techniques!
Here we go into the modeling a Lamp from an image plane. We use the image as our guide to create the model and it's why reference images are so important.
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Tools: Insert Edge Loop, Smooth