LMC Intro to Animation/Modeling and Animation Tutorials

These are tutorials for my Intro to Animation and 3D Modeling Class. This are to be used as an additional reference for use in the classes and should help you when I'm helping other students or if you for got something.
 
Basic Maya Interface
 

This is a quick run through of the Maya interface. I will post up a more thorough Interface walk through soon but this should get you started with where things are.

 
How to Set a Project
 

This video shows how to create and set a project. Even though this is on a PC/Windows based computer, it's almost exactly the same. You'll just be putting your projects on the graphics class server.

 
Modeling a TV pt.1 
 

This is the first thing we do using Maya. Modeling a simple TV set. We use the Extrude on a polygon cube as well as the main QWERTY Tools

 

  • W = Move/Translate

  • E =  Rotate

  • R =  Scale

Tools: Extrude

 
Modeling a Table pt.1 
 

This is the next basic model we will create and start using the insert Edge Loop Tool.

Tools: Extrude, Insert Edge Loop

 
Modeling a Table pt.2 

Here we add more details now that you know the basic tools.

Tools: Extrude, Insert Edge Loop, SR (Select Ring), Convert selection to faces, 

 
Modeling a Fridge 
 

Here we go into the modeling a Fridge and how to soften the shapes with more edges and using the smooth function.

Tools: Extrude, Insert Edge Loop, Smooth

Modeling a Lamp 
 

Here we go into the modeling a Lamp from an image plane. We use the image as our guide to create the model and it's why reference images are so important.

Tools: Insert Edge Loop, Smooth

 
Modeling a Lamp pt2. 
 

Here we go into the modeling a Lamp from an image plane. We use the image as our guide to create the model and it's why reference images are so important.

Tools: Insert Edge Loop, Smooth

Modeling a Lamp pt2. (Sorry, sound cut but you should still be able to follow)
 

Here we go into the modeling a Lamp from an image plane. We use the image as our guide to create the model and it's why reference images are so important.

Tools: Insert Edge Loop, Smooth

 
Finishing the Lamp!
 

Here we finish the lamp adding final touches of detail.

Tools: Insert Edge Loop, Smooth, extrude

 
More Modeling Techniques!
 

Here we learn the beginning of more organic modeling techniques. We will learn how to create a curve in the orthographic view and how to extrude polygons along the curve.

Tools: Create CV curve tool, extrude face along curve, Insert edge loop properties, Soft select tool

B = Soft Select off and on
B + MMB = Soft Select area of influence

 
More Modeling Techniques pt2!
 

Here we learn the beginning of more organic modeling techniques. We will learn how to create a curve in the orthographic view and how to extrude polygons along the curve.

Tools: Create CV curve tool, extrude face along curve, Insert edge loop properties, Soft select tool

B = Soft Select off and on
B + MMB = Soft Select area of influence

 
Modeling a Book and Bookshelves!
 

Here we create a couple of bookshelves using different techniques.

 

Tools: extrude, soft select, insert edge loop tool, keep faces together

 
Setting up for Lights!
 

Here we set up the scene bringing in our room and setting it up for lighting.

 

Tools: Backface culling, import, extrude, Assign material to selected

 
Creating a light bulb and Material!
Using Mental Ray - Maya 2016
 

Here we model a lightbulb and give it a glowing material to look switched on.

 

 

Tools: Creating a Lambert, modified color, ambient color, incadescence and glow

 
Light & create Lampshade Material!
Using Mental Ray - Maya 2016

Here we light the lamp and room using volume lights as well as create a lampshade that has translucence. 

 

 

Tools: Creating a Lambert, modified color, translucence, and glow. Volume Light and light linking.

 

 
Physical Sun and Sky pt.1
Using Arnold - Maya 2017

Here we create a physical Sun and Sky with an exposure node. 

 

 

Tools: Sunshape Directional light created by PhysicalSun and Sky, Exposure Simple in the perspective camera.

 
Animation Settings
 

Here we set up Maya for animation by going through the settings and UI for animation. 

 

 

Tools: Animation Settings

 

 
Animation Bouncing Ball / Graph Editor pt.1
 

Here we set up Maya for animation by going through the settings and UI for animation. 

 

 

Tools: Set key S

 

 
PingPong Ball / Graph Editor pt.2
 

Here start to animate a ping pong ball going down stairs using the graph editor to refine the animation. We also are introduced to the editable motion path.

 

 

Tools: Set key S

 

 
Bowling Ball / Graph Editor pt.3
 

Here start to animate a ping pong ball going down stairs using the graph editor to refine the animation. We also are introduced to the editable motion path.

 

 

Tools: Set key S

 

 
Setting Up Audio for Lipsync
 

Here we get the file we want for Lipsync and edit it and convert it for use in Maya, we also set up the interface.

 

 

Tools: Youtube, Audacity

 

 
Lipsync start
 

Here we start to use go over the basics of the lipsync. This file had sound issues but still might be useful. The next video has the audio corrected with a different sound file..

 

 

Tools: Maya

 

 
Lipsync
 

Here go over a basic tips for starting your Lipsync..

 

 

Tools: Maya

 

 
Blockout and Character Set
 

Quick overview of blocking out the animation using character sets.

 

 

Tools: Maya

 

 
Rendering an Image Sequence
 

Instructions for rendering your image sequence.

 

 

Tools: Maya

 

 
UVMapping pt1
 

Cereal Box uvmapping

 

 

Tools: Maya

 

UVMapping pt2
 

Chair base pt1.

 

 

Tools: Maya

 

UVMapping pt3

Chair base pt2.

 

 

Tools: Maya

 

UVMapping pt4

Chair base pt3.

 

 

Tools: Maya

 

UVMapping pt5

Chair pillows

 

 

Tools: Maya

 

 
Modeling Futuristic Couch

Tools: Maya

insert edge loop, wedge tool

 

More Modeling Techniques!
 

Here we go into the modeling a Lamp from an image plane. We use the image as our guide to create the model and it's why reference images are so important.

Tools: Insert Edge Loop, Smooth