LMC Motion Graphics Tutorials

These are tutorials for my Motion Graphics Class. These are to be used as an additional reference in the classes and should help you when I'm helping other students or if you forgot something. 
 
Illustrator Setup UI

This video goes over the interface of Adobe Illustrator

 
Creating and Editing Shapes

This video shows how to create shapes, adjust color, stroke weight, bezier curves and anchor points.

  • A = Direct Selection Tool

  • V = Selection Tool

  • S =  Scale Tool

  • R = Rotate Tool

  • P = Pen Tool

  • T = Text Tool

 
Illustrator Pathfinder 
 

This video shows how to create new shapes by combining, merging and dividing shapes with other shapes you make.

  • A = Direct Selection Tool

  • V = Selection Tool

  • S =  Scale Tool

  • R = Rotate Tool

  • P = Pen Tool

  • T = Text Tool

 
Illustrator Using Text
 

In this video, we learn how to create and edit text that can be used in logos and designs.

  • A = Direct Selection Tool

  • V = Selection Tool

  • S =  Scale Tool

  • R = Rotate Tool

  • P = Pen Tool

  • T = Text Tool

 
Illustrator Saving Logos for Turn In 

Here we add more details now that you know the basic tools.

Tools: Extrude, Insert Edge Loop, SR (Select Ring), Convert selection to faces, 

 
Intro to Maya UI

In this video, we briefly go over the Maya User Interface

  • = Move/Translate

  • E  = Rotate

  • R  = Scale

Maya Create/Set Project

In this video we learn how to set a project. You'll want to do this when you're starting a project so Maya has all of the folders it needs.

 
Maya Settings

In this video we adjust the Maya Settings for animation

Maya Importing Logo

In this video we import our logo from Illustrator (make sure to convert any text to outlines before bringing it in) and get it ready to animate.

Shift + period key = Grow Selection

Attribute Editor

 
Maya Animating Logo pt.1

 

In this video we start to go over how to animate the logo in different ways.

Attribute Editor

 
Maya Animating Logo pt.2

 

Here we learn the beginning of more organic modeling techniques. We will learn how to create a curve in the orthographic view and how to extrude polygons along the curve.

Tools: Create CV curve tool, extrude face along curve, Insert edge loop properties, Soft select tool

B = Soft Select off and on
B + MMB = Soft Select area of influence

 
More Modeling Techniques pt2!
 

Here we learn the beginning of more organic modeling techniques. We will learn how to create a curve in the orthographic view and how to extrude polygons along the curve.

Tools: Create CV curve tool, extrude face along curve, Insert edge loop properties, Soft select tool

B = Soft Select off and on
B + MMB = Soft Select area of influence

 
Modeling a Book and Bookshelves!
 

Here we create a couple of bookshelves using different techniques.

 

Tools: extrude, soft select, insert edge loop tool, keep faces together

 
Setting up for Lights!
 

Here we set up the scene bringing in our room and setting it up for lighting.

 

Tools: Backface culling, import, extrude, Assign material to selected

 
Creating a light bulb and Material!
Using Mental Ray - Maya 2016
 

Here we model a lightbulb and give it a glowing material to look switched on.

 

 

Tools: Creating a Lambert, modified color, ambient color, incadescence and glow

 
Light & create Lampshade Material!
Using Mental Ray - Maya 2016

Here we light the lamp and room using volume lights as well as create a lampshade that has translucence. 

 

 

Tools: Creating a Lambert, modified color, translucence, and glow. Volume Light and light linking.

 

 
Physical Sun and Sky pt.1
Using Arnold - Maya 2017

Here we create a physical Sun and Sky with an exposure node. 

 

 

Tools: Sunshape Directional light created by PhysicalSun and Sky, Exposure Simple in the perspective camera.

 
Modeling Futuristic Couch

Tools: Maya

insert edge loop, wedge tool

 

 
UVMapping pt1
 

Advanced Project

Cereal Box uvmapping

 

 

Tools: Maya

 

UVMapping pt2
 

Advanced Project

Chair base pt1.

 

 

Tools: Maya

 

UVMapping pt3

Chair base pt2.

 

 

Tools: Maya

 

UVMapping pt4

Chair base pt3.

 

 

Tools: Maya

 

UVMapping pt5

Chair pillows

 

 

Tools: Maya

 

UVMapping pt5

Chair pillows

 

 

Tools: Maya

 

More Modeling Techniques!
 

Here we go into the modeling a Lamp from an image plane. We use the image as our guide to create the model and it's why reference images are so important.

Tools: Insert Edge Loop, Smooth